AMOLED production capacity is expected to grow by 46% in 2017, and Samsung's expansion is still unable to meet the market.

In recent years, the iteration of smart phone panel specifications has become the trend of the times, and AMOLED panels have become an important key for mobile phone designers to hope to stimulate market demand. AMOLED has started to expand production, and the annual compound growth rate of AMOED capacity from 2015 to 2019 is estimated to be as high as 40%.

Fan Bozhen, senior research manager at WitsView, pointed out that the penetration rate of AMOLED mobile phones will increase from 22% in 2016 to 42% in 2019. In terms of capacity, the AMOLED capacity area is expected to increase to 8.9 million square meters in 2017, with an annual growth of approximately 46%. Most of them are still from Samsung Display's active expansion to meet their own brand needs, and will also meet Apple's potential panel demand.

Fan Bozhen said that although Chinese mobile phone customers are eager for AMOLED panels, Samsung's display will be difficult to fully meet the demand. Therefore, in 2017, Chinese mobile phone customers still have tight supply and even shortage of goods on AMOLED panels.

2017 AMOLED production capacity is expected to grow by about 46%, Samsung's expansion industry can not meet the market

In 2016, although there is a new smart watch launched by Apple in the wearable device market, because the product has no new function service, it can't increase the purchase price. The global wearable device shipment is still brighter with the growth of Fitbit.

On the other hand, this year's VR device part, which is highly anticipated by the market, Takuya wearable device analyst Cai Zhuoyu said that although the demand for VR devices is strong, the supply of HTC, Oculus and Sony is in short supply due to the shortage of AMOLED panels. It is estimated that the global shipment of general VR devices in 2016 will be only 2.91 million units. As the shortage of AMOLED panels will continue, the estimated shipments of VR devices in 2017 will only grow to 5.1 million units, and there is still no explosive growth.

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