Oculus invests in high-quality VR video content to create a new VR experience

VR has begun to slowly move to the stage, although it still needs time to work together, but still can not stop the widespread popularity, whether in the game or in life, VR can bring better and more convenient experience to more users. It is reported that Oculus will focus on investing more high-quality VR video content in 2018 to create a series of new VR experiences.

Oculus hopes that VR can reach more audiences, but to achieve this goal, more important is the specific measures, that is, how to do it. Thanks to the enthusiasm and acceptance of the new technology in the game market, VR has begun to slowly move to the stage, but to achieve widespread popularity, we need more than just gamers.

In order to further expand the coverage of VR technology, VR head display must provide what the public really wants. Oculus understands this, so they make a series of new VR experiences and show them at events like the Sundance Film Festival. For now, this more appealing experience will bring more users to VR.

Oculus invests in high-quality VR video content to create a new VR experience

Of course, we cannot ignore the other obstacles that VR faces. Compatible PC and head-up prices are a known issue, but Oculus Go and Samsung Gear VR are two ideal intimate solutions. With the launch of the two products, the next question is how to make consumers buy them.

Colum Slevin, head of Oculus' experience department, has high expectations for the future of the Oculus brand in 2018. He said: "We reinvigorated in 2018 and we are working with VR story narrators and creators to create the best. The story and help them bring the best works to the market."

Oculus invests in high-quality VR video content to create a new VR experience

Slevin continues: “We will continue to maintain a rigorous screening of the projects we support. I hope that this approach will lead to special works... but we are absolutely focused on upgrading the entire community as this is the source of style diversity. Mainly because I don't think there is only one solution to the problem. I don't think that it is only a style, a style, and a technical method to make VR popular. We need a variety of methods and different experiences. ”

Slevin finally emphasized the 6-degree-of-freedom technology that brings more interactivity to VR. He said: "We are very interested in the power of interactivity, the power of 6 degrees of freedom, and the ability to take advantage of all the wonderful aspects of VR. ”

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