Japan's VR offline experience store is hot

Virtual reality is currently the hottest field in the scientific and investment community. Various entrepreneurs, manufacturers, and international giants have participated in it. No matter the hardware, content, ecology and other aspects of the industry chain are involved, VR continues to be hot this year. .

The concept of VR is hot, but the real experience of consumers is still very small, mainly because the current experience is very difficult. As a big game country, Japan has always had a very good development in the fields of games, animation, etc. At present, Japan's game experience museum is getting new life in the collision with new technology, and it can compete with the network and mobile games. Many experience halls have tested virtual reality applications on high-end players and tech fans.

China's VR experience store is also growing rapidly. In May of this year, a VR offline experience store called "Super Captain" has opened 100 stores nationwide.

In addition to young people, the experience halls in Japan also go to the old people to play games, so some experience halls have a coffee shop for family leisure and game play.

Zero Latency recently announced that they have raised $7 million to launch an offline VR gaming experience to the US and Japan, and HTC is also reported to open 10,000 VR Experience Centers in China.

I believe that we will soon see that the VR experience store will be like the Internet cafes all over the country, looking forward to this day.

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