The requirements are too high: Is Google’s mobile VR standard just a daydream?

As early as the I/O conference in May this year, Google gave the Daydream virtual reality solution for the first time. Although at the time, the lack of specific details, the Daydream program, which was not standardized in glasses design, did not attract much attention. However, given Google’s control in the Android field, people did not doubt the dominance of Daydream.

Daydream is another development of software and hardware production standards after Google and Android Wear. After taking monopoly advantages in the field of mobile phones and smart watches, Google seems to be determined to enter the VR field.

In Google's view, mobile VR, which is based on display and computing, is the future of VR ecosystem, compared to products such as HTC Vive, Oculus Rift, and PSVR that require powerful performance.

Of course, Daydream is not a follow-up to Google's VR industry in 2016. As early as June 2014, Google launched its first VR helmet, the Google Cardboard. This "original VR device" with cardboard as the main material was developed by two engineers from Google Paris, France, using Google's "20% time" rule. It took 6 months to develop and became the VR glasses competition for many mobile phones. The originator of the imitation.

And after 28 months, Google’s second VR head, Daydream View, finally made a high-profile appearance. This time, Daydream View finally has a tall appearance, fiber and rubber for a more comfortable fit, and the retractable front cover can be adapted to different sizes of mobile phones.

Moreover, this time with Daydream View, it also includes mobile phone specifications that can be adapted to the Daydream standard. Surprisingly, in Google's official documentation, the mobile hardware standard for Daydream Ready seems to be a bit ahead of the game. Just ahead of Google's own Pixel phone, there are few models on the market that can reach such a demanding level. degree.

With regard to these hardware standards, we have briefly summarized some points worthy of attention:

1. The processor must have at least two physical cores.

2, must support the continuous performance mode, that is, the latest Android 7.0 features.

3, the screen resolution can not be lower than 1080P, and it is strongly recommended to use 2K screen or higher resolution.

4. The screen size should be between 4.7 inches and 6.0 inches.

5, the screen refresh rate must be above 60Hz, the delay must be less than 3ms.

6, the screen must support low persistence mode, the durability is less than 5ms.

7, support for Bluetooth 4.2

8,……

It can be said that such a standard, first of all, let a large number of domestic mobile phone products unable to upgrade to Android 7.0 to die. Secondly, the refresh rate requirement makes the OLED screen a standard, and the vast majority of mobile phones on the market today still use LCD screens. On the processor side, the most powerful Qualcomm Snapdragon 821 chip on Android phones is just the starting level of Daydream. ZTE Skyscraper 7 once claimed to have reached the Daydream standard, but Qualcomm said it is equipped with the Snapdragon 820 processor. Not qualified in performance.

Judging from the current situation, Google’s Daydream standard seems to be closer to the Chinese version of the “Daydream”, even if Google’s official confirmation is with Samsung, Huawei, Xiaomi, HTC, and ZTE. LG and other manufacturers have cooperated in the development of Daydream certified models, but the respondents have been embarrassed so far.

It seems that Daydream is not recognized by mainstream hardware manufacturers, it is more like Google's perfect marketing for its Pixel phone. However, is this really the case?

Actually it is not.

In fact, in terms of the current VR ecosystem, Oculus, HTC, and Sony have become the three pillars, and the dominant position is unshakable. But the problem is that they all have in common the need to put the computing body on the table, and then connect to the helmet through a thick cable, which is not conducive to the large-scale popularization of VR. Therefore, with the popularity of Android phones, with mobile phones as a breakthrough, Google’s mobile VR dreams are clear.

However, Google did not take advantage of the existing scale to develop hardware at the beginning, but it has its own considerations. In reality, the current development of mobile VR and even the entire VR industry is not in hardware, but in content. The scarcity of content has led to the inability of VR hardware, and the constraints of content development come from the inconsistency of standards.

Daydream reduces the cost of VR content development, unified underlying hardware, operating systems, drivers, graphics APIs, and game engines, giving developers more time and energy to think and explore how to make better VR content. In the past, developers need to think about how they might encounter problems when they are doing VR content, what kind of staffing they need, which hardware devices they need to adapt, and which applications need to be placed in the application market to obtain higher user volume and revenue. Wait. Now DayDream will be born with strong compatibility and extremely low development threshold, as well as a complete application market and a large user base.

Therefore, through the continuous enrichment of content to attract consumers, and then firmly believe that the ever-evolving mobile phone hardware will meet the Daydream standard, and then unify the entire mobile VR market, copy the success of Android, this is Google's big plan.

At a visible level, core technologies such as core algorithms and underlying optimization that VR hardware vendors have survived over the years have been killed by Google, and the rest are unified standards and unified interaction. And then, it will be a big outbreak of VR content. At present, the major manufacturers are in power, and the situation of stragglers will be ended. The integration of the industry is an inevitable trend, and the next VR hardware explosion is not surprising.

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